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Fate of Cthulhu Hardcover Preorder

Created by Fred Hicks / Evil Hat Productions

The stars are right for Great Cthulhu's return—and it's your job to make them wrong again in this Fate-powered roleplaying game!

Latest Updates from Our Project:

Printer-friendlier version, an Accelerated adaptation, and a few hints for our final week to come
almost 5 years ago – Tue, May 14, 2019 at 04:29:59 PM

Hi all! 

Soon as we hit Tuesday of next week we'll be entering our final week of the campaign. With four stretch goals already unlocked and more to come, we're hoping you all can help us hit hard and reach far in that final week. 

With that in mind we have an update, a new complimentary benefit, and a few hints to share with you as we head into the weekend.

Update me!

If you head on back to Update #1 and go into the download folder again, you'll find a slightly-new version of the KS preview edition. This one has a few cosmetic typo fixes in it, but two things of significance, both based on requests from our backers (see? talking to us helps!): 

  • We've done away with the Big Blue Blocks as art placeholders; it's now white paper wherever art is missing. This should make things easier on you if you decide to print things out. (We're not taking away the actual artwork that's already in there — we want/need to show that off to backers!)
  • The catalysts in each timeline have been reformatted and reworded to make it clear what information is player-facing at the start, and what should remain hidden. (Look for the square-bracketed stuff to see the secrets.)

Please me!

If you're an Accelerated fan, and wish Fate of Cthulhu was more in that vein, you're in luck. The folder linked in Update #1 now also includes a 3-page "Fate of Cthulhu Accelerated" file that goes over what you'd need to change to bring the game more in line with FAE style Fate play. 

Spoiler alert: it's not much that needs to change (owing to how Core and Accelerated are the same system, after all)! But we do give you a set of FOC-style approaches to work with (subtly shifting the vocabulary towards one that doesn't jar against the dire portentiousness of the setting), a discussion of how switching to approaches affects magic rituals/backlash and stunt creation, a merged stress track, templates for corruption stunts, and some advice on how to create FAE style statblocks for the NPCs you create or find in the book.

Tease me!

Very well, my adherents. Very well. A wellspring of dark delights awaits you through the portal...

Next week we're going to reveal all remaining timelines we have queued up. We're really going to throw the book open and show you a set of possibilities that will really monkey around with the impending apocalypse that's nearly upon us. You'd have to be dead to want to leave these delicious things un-funded. (Weird! Those words just boldfaced themselves. I'm sure it's just a glitch.)

So gather the faithful and get the word out, my fellow cultists. Let's shake the heavens with our final week.

We'll see you then. Though naturally, we see you now. And then. And forever.

And thank you as always for your support! But especially your offerings.